WoW: Cataclysm – 8.21.2009


So, ummm, I guess my “WoW 4.0” series is done with. :p Who am I kidding? Like I was really posting anyways.

So, the plan is to start posting again. Sometimes “the plan” doesn’t work out. We’ll see what happens.

Oh, by the way, the new expansion for WoW was announced today at BlizzCon 2009. Anyone whose even semi-involved in WoW outside of the actual game probably already knew everything about the game a week ago anyways – thanks to MMO-Champion. Here’s some key info for the new WoW: Cataclysm.


What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm…and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. The face of Azeroth is altered forever as the destruction left in Deathwing’s wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

What are the features of World of Warcraft: Cataclysm?

Some of the new features of World of Warcraft: Cataclysm include:
  • Two New Playable Races: Adventure as one of two new races–the cursed worgen with the Alliance or the resourceful goblins with the Horde.
  • Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
  • Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
  • New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj’ir beneath the sea.
  • More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
  • New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
  • Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
  • New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
  • Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
  • Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.


Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?

As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience–but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm–and then discovering entirely new towns and quests in other parts of the zone. Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.

How did you decide upon the two new playable races, worgen and goblin?

The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home. As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.

Will the two new races have all-new starting experiences?

Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

Which classic zones have been overhauled? What are some examples of changes?

Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.

Is another Hero class being added to the game?

We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.

Will I be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?
Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.

Will I need the expansion to be able to experience the Cataclysm changes?

When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not–you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

Will “phasing” be used more extensively in World of Warcraft: Cataclysm?

Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.

Will there be any updates to the graphics and changes to the minimum system requirements?

Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.

I might post more info later. But, to be honest, there’s enough places out there for info right now. So, I’ll probably post commentary instead.

Here’s an HD version of the trailer for Cataclysm that was shown at BlizzCon a few hours ago. I anticipate it to become the most popular copy of the trailer on YouTube, just like my video for Wrath. :)

-Matt Graham

WoW: Cataclysm – 8.21.2009


So, ummm, I guess my “WoW 4.0” series is done with. :p Who am I kidding? Like I was really posting anyways.

So, the plan is to start posting again. Sometimes “the plan” doesn’t work out. We’ll see what happens.

Oh, by the way, the new expansion for WoW was announced today at BlizzCon 2009. Anyone whose even semi-involved in WoW outside of the actual game probably already knew everything about the game a week ago anyways – thanks to MMO-Champion. Here’s some key info for the new WoW: Cataclysm.


What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm…and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. The face of Azeroth is altered forever as the destruction left in Deathwing’s wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

What are the features of World of Warcraft: Cataclysm?

Some of the new features of World of Warcraft: Cataclysm include:
  • Two New Playable Races: Adventure as one of two new races–the cursed worgen with the Alliance or the resourceful goblins with the Horde.
  • Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
  • Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
  • New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj’ir beneath the sea.
  • More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
  • New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
  • Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
  • New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
  • Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
  • Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.


Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?

As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience–but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm–and then discovering entirely new towns and quests in other parts of the zone. Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.

How did you decide upon the two new playable races, worgen and goblin?

The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home. As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.

Will the two new races have all-new starting experiences?

Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

Which classic zones have been overhauled? What are some examples of changes?

Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.

Is another Hero class being added to the game?

We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.

Will I be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?
Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.

Will I need the expansion to be able to experience the Cataclysm changes?

When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not–you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

Will “phasing” be used more extensively in World of Warcraft: Cataclysm?

Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.

Will there be any updates to the graphics and changes to the minimum system requirements?

Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.

I might post more info later. But, to be honest, there’s enough places out there for info right now. So, I’ll probably post commentary instead.

Here’s an HD version of the trailer for Cataclysm that was shown at BlizzCon a few hours ago. I anticipate it to become the most popular copy of the trailer on YouTube, just like my video for Wrath. :)

-Matt Graham


So, ummm, I guess my “WoW 4.0” series is done with. :p Who am I kidding? Like I was really posting anyways.

So, the plan is to start posting again. Sometimes “the plan” doesn’t work out. We’ll see what happens.

Oh, by the way, the new expansion for WoW was announced today at BlizzCon 2009. Anyone whose even semi-involved in WoW outside of the actual game probably already knew everything about the game a week ago anyways – thanks to MMO-Champion. Here’s some key info for the new WoW: Cataclysm.


What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm…and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. The face of Azeroth is altered forever as the destruction left in Deathwing’s wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

What are the features of World of Warcraft: Cataclysm?

Some of the new features of World of Warcraft: Cataclysm include:
  • Two New Playable Races: Adventure as one of two new races–the cursed worgen with the Alliance or the resourceful goblins with the Horde.
  • Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
  • Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
  • New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj’ir beneath the sea.
  • More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
  • New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
  • Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
  • New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
  • Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
  • Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.


Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?

As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience–but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm–and then discovering entirely new towns and quests in other parts of the zone. Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.

How did you decide upon the two new playable races, worgen and goblin?

The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home. As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.

Will the two new races have all-new starting experiences?

Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

Which classic zones have been overhauled? What are some examples of changes?

Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.

Is another Hero class being added to the game?

We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.

Will I be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?
Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.

Will I need the expansion to be able to experience the Cataclysm changes?

When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not–you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

Will “phasing” be used more extensively in World of Warcraft: Cataclysm?

Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.

Will there be any updates to the graphics and changes to the minimum system requirements?

Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.

I might post more info later. But, to be honest, there’s enough places out there for info right now. So, I’ll probably post commentary instead.

Here’s an HD version of the trailer for Cataclysm that was shown at BlizzCon a few hours ago. I anticipate it to become the most popular copy of the trailer on YouTube, just like my video for Wrath. :)

-Matt Graham

Do You Want To Date Their Avatar’s?

YouTube Preview Image

PS2 backwards compatibility not coming back to PS3, ever

Section: Gaming News, Consoles, PS2, PS3

PS3 SlimKiddies, you may want to sit down for this one. I have some bad news.

During a chat with ArsTechnica, Sony Computer Entertainment of America’s marketing director, John Koller, the longtime question of what Sony plans to do about PlayStation 2 backwards compatibility on PlayStation 3 was asked and met with a disturbing answer:

“It’s not coming back, so let me put that on the table,” Koller says…

“It’s not as big as a purchase intent driver as you may be hearing,” he claimed. “We’ve got such a substantial lineup of titles on the PS3; most people are buying the PS3 for PS3 games. They’re buying it for PS3 games and Blu-ray movies.

“That won’t be returning.”

Sadly, I’m inclined to think Sony is meaning it this time around. The newly introduced PS3 Slim is apparently going to be the future of the PlayStation 3 according to Mr. Koller in the same interview, this means all the features the Slim has and doesn’t have are all we will be getting, probably until Sony introduces the PlayStation 4. A major bummer considering that PS2 backwards compatibility is one of the things that pushed me into purchasing the once $600 console, especially since the patch released upscaling PS2 games.

This news doesn’t mean that Sony couldn’t bring PS2 games to the PlayStation Store ala the PSOne games it currently provides but then you have to wonder, what are they waiting for?

According to the July 2009 NPD numbers, the PlayStation 2 was the lowest selling of the three Sony systems, the second time in two consecutive months the system has fallen behind (it was also last in June). If Sony was waiting for consumers sales of the PlayStation 2 to slow down before they bring back PS2 and PS3 integration, now would seem to be the time to make their move.

As for the quote about consumers buying the PS3 for PS3 games, has Sony really given said consumers a choice in the last couple of years (60GB models were discontinued in 2007)?

Alright readers, sound off in the comment section below.

Read [ArsTechnica] Also Read [1UP] Also Read [Shacknews] Also Read [JoystickRadio]

Full Story ? | Written by Kris Rosado for Gamertell. | Comment on this Article ?


GamesCom 2009: Sony information explosion includes slim PS3, PSP minis and more

Section: Gaming News, Consoles, PS2, PS3, Handhelds, PSP, Game-Companies, Developers, Publishers, Genres, 2D, 3D, Action, Adventure, Casual, FPS, Shooter, MMO, Online, Party, Puzzle, Racing, Role-Playing, Sim, Strategy, CCG & TCG, Conventions, GamesCom

PS3 Slim PlayStation 3 SonyThere has been a serious information explosion from Sony at GamesCom 2009 today, which rivals, and perhaps even puts to shame, the E3 2009 Sony press conference. After comparing the announcements, I’m definitely feeling more excited now.

The main announcement was the confirmation of a $299 slimmer PS3 that comes packaged with a 120 GB hard drive. The new version of the system will debut September, 2009. All existing PS3 models will experience a $100 price drop and will also cost $299 starting August 19, 2009. The new PS3 slim is 2/3 the size of the original PS3, and also uses 2/3 the power of the original PS3. It also comes with system software 3.00, has the Bravia Sync feature which lets you use a remote control, comes with a vertical stand and doesn’t allow other operating systems to be installed on it.

There’s also a big expansion coming to the PlayStation Store that PS3 and PSP owners have been waiting and begging for, TV shows and movies. Content for each region’s video section will be different and specifically tailored for that region, but it’s still great to know that it’s coming in November, 2009 for both the PS3 and PSP.

Europe will also be getting some new PSP colors soon. There will be Blossom Pink and Turquoise Green PSP-3000s released. The green PSP will also be available in a LittleBigPlanet bundle, in case you’re interested.

Some other major PSP announcements concern two new additions to the PlayStation Store. The first are minis, which are games that will be under 100mb. Minis will first be made available in North America and Europe on October 1, 2009. So there’ll be more downloadable goodness for PSPgo owners, especially since Sony is promising around 50 minis by the end of 2009 and EA is commiting to Sudoku and Tetris minis. The other big announcement is that digital reader is finally on the way, and will be in the North American and European PlayStation Stores in December, 2009. Marvel Comics, iVerse Media, Image Comics and IDW Publishing are among the comic companies who have commited to making content available via the service.

Sont also released a cavalcade of information about the following forthcoming games:

  • Heavy Rain (PS3)
  • ModNation Racers (PS3)
  • Invizimals (PS3, PSP)
  • Ratchet and Clank: A Crack in Time (PS3)
  • Eye of Judgement (PSP)
  • echoshift (PS3, PSP)
  • Buzz! Quiz World (PS3, PSP)
  • Fat Princess (PSP)
  • Uncharted 2: Among Thieves (PS3)
  • SingStar Take That (PS2, PS3)
  • White Knight Chronicles (PS3)
  • MAG (PS3)
  • Jak and Daxter: The Lost Frontier (PSP)
  • EyePet (PS3)
  • LittleBigPlanet (PSP)
  • DC Universe Online (PC, PS3)
  • MotorStorm Arctic Edge (PS2, PSP)
  • SOCOM: U.S. Navy SEALs: Fireteam Bravo 3 (PSP)
  • God of War III (PS3)
  • The Last Guardian (PS3)
  • LocoRoco Midnight Carnival (PSP)
  • PixelJunk Shooter (PS3)

And last, but not least, a bit of good news for Home fans. A version 1.3 upgrade is on its way, which will allow avatars to carry more stuff and also mark the debut of SingStar‘s community space.

Read [PlayStation.Blog Europe] Also Read [Stuff.tv] Also Read [Joystiq]

Full Story ? | Written by Jenni Lada for Gamertell. | Comment on this Article ?


GamesCom 2009: Learning more about Mass Effect 2

Section: Gaming News, Consoles, Xbox-360, PCs, Windows, Game-Companies, Developers, Publishers, Genres, 3D, Action, Shooter, Role-Playing

Mass Effect 2 Grunt

In preparation for GamesCom 2009, BioWare and EA have let loose quite a bit of Mass Effect 2 information. We not only are finding out about the PC and Xbox 360 game’s storyline, but we also get to see a brand new trailer.

Once again, Commander Shepard is the hero/heroine of Mass Effect 2. Humans are now an endangered species, and it’s up to Shepard and his crew, which the player will hand select, to take part in what’s being called a suicide mission to find out why humans are disappearing and what can be done to stop it. Players get to choose from a wide variety of potential squad members. The first one revealed was Thane the assassin. The trailer released unveiled the second potential member, Grunt the Krogan.

Here’s the Grunt-centric Mass Effect 2 trailer that has been unveiled for GamesCom 2009. Let’s take a look:

Mass Effect 2‘s mission’s success is based on who you choose as your party members. Make the right choices and combinations to succeed. The wrong choices, however, can lead to a darker outcome.

I’m sure we’ll see a lot more Mass Effect 2 revelations over the next few days, once GamesCom 2009 really gets going.

Read [BeefJack.com] Also Read [Team Xbox] Site [Mass Effect 2]

Full Story ? | Written by Jenni Lada for Gamertell. | Comment on this Article ?


Top 10 Gamertell posts for the week of August 09, 2009

Section: Gaming News, Features, Lists, Mashups

Haven’t caught all of the Gamertell news this week?? Here’s your chance to catch up on this week’s top 10 articles!

Full Story ? | Written by NEWS for Gamertell. | Comment on this Article ?


Page 3 of 5712345678910203040...Last »