Random Thoughts: Kotaku Complaints
I was getting into my day job this morning bright and early, and one thing I like to do is check Kotaku.com and Curse.com for any major news in the realms of gaming and geekery. Take for example the post below this, note the Kotaku watermark on the picture of the big-ass Space Marine.
There’s one thing that I don’t like about Kotaku though. They tend to go a bit overboard with things. One major recent example of this is their most recent comprehensive article on Star Wars: The Old Republic. The article as a whole isn’t bad, but their opening to it really turned me off to it as a whole because of the horribly negative opinion of what a Sith Inquisitor actually is versus their confusingly good thoughts on the Jedi Consular…
I get that they’re (The Sith Inquisitor) supposed to be a more badass version of a Sith Warrior with different ranged abilities. But if that’s the case, wouldn’t all players playing as Sith Warriors graduate to Inquisitors after playing long enough?
Is the Kotaku writer, AJ Glasser, who hasn’t had a great track record already in my opinion, not intelligent enough to see that they’re simply taking different archtypes in the Star Wars universe? It’s almost as simple as saying the Inquisitor is like playing as a young, even more psychotic Emperor Palpatine. I don’t like putting it in that simple of terms, but that’s a very good way to set things up for people that don’t pay attention to any extended universe or pre-movies Star Wars material.
I’m not about to take a big, steamy dump on the quality that Kotaku gets out, or say that I don’t use them on R&D for a good chunk of news, but I am willing to say that THIS article really rips on the Sith Inquisitor in a way that turns me off from the article right off the bat. It’s a tragedy because the article’s not bad at all, besides the fact that he spends a LOT of time talking about boobs, but oh well.
Maybe Glasser felt that the actual in-game mechanics were simply similar between the Sith Warrior and Inquisitor, which is very understandable considering the first few levels in any mmo seem very generic and similar between most classes, even in an extremely well-developed MMO such as World of Warcraft.







