Playstation Trophies to litter GTA IV landscape in October 2009
Section: News, Consoles, PS3, Genres, 3D, Action, Adventure, Updates, Game-Content
While the Playstation 3 and Xbox 360 versions of Grand Theft Auto IV are largely similar in terms of content and graphical output, there has always been one significant factor that has differentiated them from one another – Achievements.
While Xbox 360 owners have busied themselves with earning these peripheral tokens of appreciation along with and, in some cases, outside of their accomplishments in the main quest, owners of the Playstation 3 version of the game have had to make themselves content with their achievements in the game’s main quest and its other tangential awards.
That will change come October 27, 2008. Thanks to Sony’s firmware update 2.41, however, Playstation 3 owners will also have the opportunity to earn ‘achievements’ akin to their 360 brethren. Rockstar announced that 51 trophies will be patched into the game via this firmware update, which will allow it to have a singular achievement not available in the 360 version of the game.
While this is an excellent piece of news for owners of the Playstation 3 version of Grand Theft Auto IV, it has me wondering why these ‘trophies’ are not a consistent addition to every Playstation 3 game available. Although I am pleased that games such as Uncharted: Drake’s Fortune and Burnout Paradise have this feature, the inclusion of trophies into every Playstation 3 title would go a long way towards giving me a reason to play the game multiple times.
As it stands, I am much more apt to complete a Playstation 3 game and trade it in for another one, than I am a 360 title.
Read [Gamespot] Also Read [WonderWallWeb]
Full Story » | Written by Jason Townsend-Rogers for Gamertell. | Comment on this Article »
Exclusive Intervew: Zach Wigal of Gamers Outreach Foundation, Microsoft MVP award winner
Section: News, Exclusives, Originals, Features, Interviews, Opinions, Podcasts, Consoles, Xbox, Xbox-360, Consoles-Other
When I last spoke with Zach Wigal, founder of Gamers Outreach Foundation, he was just finishing up a Halo 3 tournament in January to raise funds for his community.
I caught up with Wigala few weeks ago and learned he has just earned the Microsoft MVP (Most Valuable Professional) award.
Wigal said he only became aware of the program a few months ago after doing an interview with Chris Erickson of 360StyleCast podcast and added that Erickson has been an MVP for a while, this year being Erickson’s third award.
“He was really the person who introduced me to the award,” Wigal said. “Prior to meeting Chris (Erickson) I hadn’t heard of it. Roughly 2 to 3 months ago, Chris told me he wanted to nominate me for the MVP award. I still only had a very basic understanding of the award, so I more or less went about my business without saying much to any of my friends. Sure enough, I got a few e-mails from Microsoft, and on October 1, (2008), they welcomed me to the MVP program. Now, I’m very familiar with what the award is.”
I contacted Michael Fosmire, MVP Lead, to find out more about this MVP award.
How To: Get started in Mabinogi
Section: Exclusives, Originals, Features, How-To, PCs, Windows, Game-Companies, Developers, Publishers, Genres, 3D, Action, Role-Playing, Sim

Mabinogi doesn’t offer any in-your-face or lengthy tutorials when you first begin playing. Instead, you receive a spirit weapon which will answer any questions you have while playing, and owls will deliver scrolls with quests to your. So people familiar with RPGs or MMOs shouldn’t have any problems jumping right in.
Those who are new to the genre may need a bit help to get started. So to help you out, Gamertell has gone through the beginning of the game, to help you get accustomed and settled in, until you receive your first title. The game’s “tutorial” section can be described as consisting of five quests which send you around Tir Chonaill, performing basic tasks for people, learning a few skills and meeting some of the residents. Read More
Mark A. Sheppard, William Sheppard and Kevin Sorbo coming to a Wii near you in – The Conduit
Section: News, Consoles, Wii, Game-Companies, Developers, Publishers, Genres, FPS

The Conduit, the forthcoming Wii game from High Voltage Software, is going to have some substantial star power put into it. High Voltage Software has just annoucned that Mark A. Sheppard, William Sheppard and Kevin Sorbo have signed on as voice actors for the first-person shooter (FPS). So a father-son team (William and Mark A. Sheppard) will face off against Hercules (Sorbo). Read More
How To: Pick out a Mabinogi Premium Service
The Premium Services in Mabinogi are a helpful way to make gaming a bit easier in Nexon’s free-to-play MMORPG. They aren’t necessary, but all four options make adventuring quite a bit easier, if you decide to take advantage of them. Plus, all four options will allow you to take part in the story quests, which is an automatic bonus. They’re also fairly affordable as well. The Advanced Play, Extra Storage and Nao’s Support Services all cost $9.50 (9,500 NX) for 30 days. The Fantasy Life Club, which bestows all three services at once for 30 days, costs $14.90 (14,900 NX) for 30 days. Since you may not want to jump right in without knowing what each service is giving you, Gamertell is testing and looking in-depth at each service, to analyze what kind of player might want each one and how helpful each is. Advanced Play Service The Advanced Play Service is something I could see veteran Mabinogi players enjoying. Many of the premium items included in the service apply to battling, either alone or with a group. Read More
Dead Mountaineer’s Hotel closed for remodeling until 2009
Section: News , PCs , Windows , Game-Companies , Developers , Publishers , Genres , Adventure Point-and-click adventure fans will be a bit dismayed to hear that the Windows detective adventure Dead Mountaineer’s Hotel has been delayed. Originally, the title was expected to squeak out before the end of 2008, but now Lighthouse Interactive has announced that Akella’s game won’t be out until early 2009. If Amazon is any indication, Dead Mountaineer’s Hotel will be out March 31, 2009 and cost $19.99. Dead Mountaineer’s Hotel is designed to be a classic point-and-click adventure game. You play a detective who happens upon the Dead Mountaineer’s Hotel. Suddenly, an avalanche traps everyone in the hotel, and then someone dies. As the detective, you have to explore the hotel and interview the 15 other guests and residents to determine what really happened. Depending on how you play, you’ll unlock one of five possible endings. Dead Mountaineer’s Hotel actually has quite a long history. The story originally stems from Arkady and Boris Strugatsky’s 1970 Russian novel, ????? “? ????????? ??????????.” The story was also made into a movie called Hukkunud Alpinsti Hotell in 1979. Read [ Blue’s News ] Also Read [ Adventure Gamers ] Site [ Dead Mountaineer’s Hotel ] Product Page [ Amazon ] Full Story » | Written by Jenni Lada for Gamertell . | Comment on this Article »

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Dead Mountaineer’s Hotel closed for remodeling until 2009
Alone in the Dark gets heated up for PS3 release
Section: News , Consoles , PS3 , Genres , Action While Xbox 360, Nintendo Wii, PlayStation 2, and PC Alone in the Dark fans have all been enjoying the latest entry in the series since June 2008, it’ll finally be time for PlayStation 3 owners to get their scare on. The already delayed PS3 version of the newest chapter in the Alone in the Dark series has received quite a few of improvements and has been given its own subtitle: Alone in the Dark: Inferno . While storyline bits remain unchanged, Eden Games has promised a wealth of gameplay improvements based on the criticisms of the previous versions. These new improvements include: 360 degree camera Fine-tuned controls More accessible inventory Improved car dynamics and handling A brand new action sequence for Episode 6 A demo is slated to be on the PlayStation Network early November 2008 and the game will be released November 21, 2008. See, good things do come to those who wait. Read [ Destructoid ] Also Read [ Joystiq ] Full Story » | Written by Kris Rosado for Gamertell . | Comment on this Article »

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Meet the Geek: PJ From Gamertell
A lot of you visit the site regularly but, one thing you don’t know is the people behind everything we got going on here. Because of that, we’ve got a series coming out called “Meet the Geek”. We’re interviewing our Affiliates so you can meet them and find out a bit about what they do.
First on the hot seat is PJ from Gamertell!
TGM. Let’s start with an easy one. Tell us who you are and what you do.
PJ I am PJ Hruschak, the Editor for Gamertell. It’s a freelance and essentially part-time position, although it probably takes up more time than your average daily shift at Burger King. I am also a freelance writer for various publications including Geek Monthly Magazine and GamesRadar. I sometimes design web sites and produce Flash videos and graphics for clients as well.
TGM.So you are an Editor for Gamertell. How many articles do you edit a day? How often do you write for Gamertell?
PJ I edit every article that comes through our queue with the exception of some of the articles by the two Assistant Editors, Jenni Lada and Danielle Riendeau, who have the freedom to post their own material. Most of my time on the site is spent finding topics and suggesting article ideas for writers. In some instances, I’ll work with a writer to fine-tune a post. I like to draw on a writer’s strengths and help them improve their craft. It’s good for them and for the site. The site typically has seven to 10 new posts per day, with big news days or events bringing hat average way up.
The amount I write for Gamertell really depends on what needs to be covered and how much time I spend editing writers’ articles. On a good day I can get three to five posts written although most days I have only one, if any. If I’m working on a review it can be even less frequent. I also have a dozen half-written drafts of feature articles waiting to get fine-tuned that I peck away at between editing and higher priority posts. That doesn’t even count other projects.
TGM. How tough is it to come up for content for all those articles?
PJ It’s often difficult to come up with truly engaging content. Standard game news, which is the majority of the content, is important and interesting but it doesn’t get the enthusiastic reader response like a good feature story or truly well-written column can. Plenty of inspiration can be found in various game blogs but the best stuff usually comes from random thoughts or a quick comment made by a friend, writer or reader.
TGM. Do you have sources you rely on or, do you rely on your own powers of scouring the net?
PJ There are a few gaming news sites I regularly check but I like to make sure I get to the fringe blogs as well. I rarely check a forum because it’s just too time consuming to weed through pages of tangents of useless personal insults.
Otherwise, with more than a dozen years of entertainment writing experience I have decent direct communication with some game companies.






